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The world of digital media is increasingly turning towards embodied technology and human-scale interaction, as artists create pieces that respond to viewers’ bodies within a physical space. In this workshop students learned how to create their own dynamic, interactive installations using non-standard interfaces. The workshop started out with basic interactive Flash projects and then expanded them out from the computer screen, transforming and enhancing environments through the use of sensor technology and projection. Students learned to understand the basic principles behind successful experience design, interaction & information design while developing their own content into dynamic and responsive experiences for viewers.

Students developed their projects using Flash 8 and programmed using ActionScript. Projects were brought to life using different forms of input and output, through a variety of sensors, hardware switches, microcontrollers, light detectors, projectors, speakers, hand tools and physical materials. Students created their own imagery and content through the use of digital cameras, digital video cameras, scanners, illustration and hand coding. All students were provided with a kit containing a microcontroller, potentiometer and sensors for use in projects for the class and to take home with them.

Students that attended the workshop and whose work is shown above include: Chris Allegra, Sonja Hinrichsen, Jessica Irish, Peter Kirn, Pradip Malde, Robin Paris, Greg Pond, Milena Vujanovic, and Nanette Wylde

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Interactivity is rapidly moving into the world of architecture and exhibit design, creating immersive experiences that engage users through all their senses by communicating with sight, sound, and touch. In this workshop participants gained the skills to create their own interactive installations while learning about experience design, interaction design, & information design. The focus of the workshop was on developing installations and alternative interfaces that take a shift away from the small screen to touch people on a more direct and immersive level. Participants learned how to transform and enhance environments through the use of a variety of different sensors and projection.

Participants worked with Flash 8 and the ActionScript programming language to build several simple projects during the course of the workshop and teamed up to design and make a more ambitious final project. Participants left the workshop with: a better understanding of the design process involved in creating large scale interactive installations and environments, a better understanding of the technologies that are used to develop and build these experiences and a better understanding of how this emerging field of design will transform the way we interact with the world around us.

Students that attended the workshop and whose work is shown above include: Mayur Malde, Rachel Malde, Mary Margaret, and Susan King.